hi to all

. i hope this post are in the correct place (is not related with sor, is for golden axe

)
well, after see these nowadays incredible hacks of glisp and red crinsom. one for bk3 directors cut with the bikes, and these other proyect of glisp for a future super cool hacked version of bare knuckle 2, i think about if someone maybe are interested someday, in make a similar hack for golden axe 3.
this other sega beloved games saga, have one cool 3rd part, however is a true pity that these cool boss enemy (and also player in duel mode): the eagle, cant be selected in arcade mode for enjoy him.
even i do one pro action replay select body code for him some time ago.
however, the problem comes when you try to play as eagle in normal stages (these where the enemy boss eagle dont appears)
for some very rare raison, that causes the game colour palette changes, and thats the raison because your eagle player looks bad.
but if you reach one stage with the enemy eagle boss, then the palette changes and it works fine then.
honestly, i dont have idea if, do a hack for repair this is a hard thing or not
however, i want to tell you about this, for if someone are interested one day in make one hack for that.
i think that can be really cool play correctly with that very cool and powerful character, that for some sad raison the game ruins when you try to play as him in arcade mode. one thing that for some raison not happens in duel mode...
well, thanks for reading. by the way these are the par codes i make if that helps:
---GOLDEN AXE 3-----
FFC8D5:0001 p1 select char (body code). 01= eagle
FFCA35:0001 p2 select char (body code). 01= eagle
ps: SHIT!! i dont notice it until now :p. this code even let you play as enemys!!!
but the same happens again... the game always load palettes or allow you play ok, if these enemy appear in that stage... exactly like happens with the eagle...
here you have the char list i try
XX=
00= wrestler
01= eagle
02= ax battler
03= werepanther
04= tyris flare
05= lance enemy (faster). used in stage 1 the palette loads ok. it have magic but only hits you!
06= fat enemy (faster). used in stage 1 the palette loads ok.
07 & others= more playable enemys, however they only works ok if the game have these enemy in that stage, and then that palette was loaded or something like that. just the exactly thing that happens with the eagle.
by the way, these are the cursor/stages codes from gshi: (maybe this can helps)
------------------------------------------------------------------------
select player -cursor codes- (for use in the select screen):
Set Character Modifier (Player 1) FFF315:?? Aether Knight
Set Character Modifier (Player 2) FFF395:?? Aether Knight
XX=
00 - "Werepanther" (True Name Unknown?)
01 - Ax Battler
02 - Tyris Flare
03 - "Beastman" (True Name Unknown?)
04 - "Birdman" (True Name Unknown?)
FFC777:00XX select stage. note 1: Switch f/x off after you load a stage.
XX=
00 - Stage 1
01 - Stage 2A
02 - Stage 2B
03 - Stage 3A
04 - Stage 3B
05 - Stage 4A
06 - Stage 4B
07 - Stage 5A
08 - Stage 5B
09 - Stage 6A
0A - Stage 6B
0B - Stage 7
0C - Final Stage
0D - Stage 2B
Note 2: Using "Birdman" will cause some graphic glitches in normal game mode but should work ok in vs. mode.
FFF18B:0001 enable level select
btw: when i have enough time, i must post this body codes in gshi, inside the treat where i put my codes...
bye
